Wonder and Company is proud to present Wonderful Objects for Kids. Ages 9-14.
Wonderful Objects for Kids is a Make-Your-Own-Story experience unlike anything you've seen. The best of hands-on story-making to make your child the agent of their own imagination.
Each quarter is a new adventure.
Select a box (adult or kids), your payment plan (renew once every 3/ 6/ or 12 months) and create your account. Log in to make changes anytime. You're in control!
Want to send a gift? Click " GIVE A GIFT " here or in the menus. You can select the date for a gift notification to be emailed to your recipient which makes us a perfect last-minute gift! Gifts do not auto-renew.
Wonderful Objects are delivered simultaneously once every 3 months with unexpected surprises arriving unannounced weeks ahead of your box.
Your first delivery will arrive within 15-75 days, based on when you subscribe during the quarter.
Every quarter sells out quickly so join today!
Created to encourage imagination, each mystery box is designed with the unboxing experience in mind.
Each quarter is a new adventure so dive in any time! Explore fantastical objects chosen specifically for kids ages 9-14 plus story ephemera (puzzles, maps, and more) to spark ideas for limitless stories of your own.
Wonderful Objects for Kids is a story-making experience directed by your child. We're fans of all kinds of subscription boxes but we wanted more for our own children than another box of stuff. We wanted an experience that would ignite their imaginations and stay with them. Parents are thrilled and proud to share this with their children.
Unfolding across quarterly mystery boxes and unexpected deliveries, Wonderful Objects encourages children to ask "What if...?" and invites them to turn their answers into something magical.
Watch as your kids take what they imagine happening in the stories Wonderful Objects for Kids hints at and turn those ideas into plays, paintings, stop-motion videos, or hand them a journal and help them unleash their excitement through writing.
"When you're curious, you find lots of interesting things to do." Walt Disney
WONDERFUL OBJECTS FOR KIDS INCLUDES:
• fantastic objects for play, decoration, and creativity
• hints of stories through ephemera like trading cards, maps, puzzles, and more
• plus magical teasers delivered weeks ahead of your mystery box to get their imagination firing
HIGH- QUALITY GIFTS AND UNPARALLELED STORY-MAKING
Your Wonderful Objects Kids' Box arrives once every 3 months and contains several high quality wonderful objects appropriate for kids ages 9-14 plus fantastical story elements (ephemera) designed to transport your child into the realm of imagination.
Weeks before our mystery boxes arrive, subscribers begin receiving unannounced deliveries. These teasers have quickly become customers' favorite highlights of the Wonderful Objects experience.
CAN THE KIDS BOX BE SENT AS A GIFT?
Absolutely. Wonderful Objects for Kids is perfect for ages 9-14. Click the "GIVE A GIFT" button on the home page or in the menus or click here to order a gift subscription . We'll email the recipient (or their parent or guardian) letting them know about their subscription and include a personal message from you. Gifts do not auto-renew.
HAVE MORE QUESTIONS?
Can the kids' box and adult box be done together as a family? How do they differ?
What about younger or older kids? Do I need more than one box for multiple kids?
Check out these and other questions on our Frequently Asked Questions (FAQ) page.
It starts with a mysterious invitation (sent to early subscribers in December) from Dr. Sheepshank of Cypher Labs.
He invites you to join a team of young scientists building the Cypher, a machine to let humans speak with animals.
No sooner do you join the Cypher team than a strange letter arrives from B.I.G. (Brazen Inquiry Guild) inviting you to join their team to investigate a mysterious device. Sent by Professor Cornelia Hornshaw, she warns against trusting "that crackpot" Dr. Sheepshank.
The mystery goes deeper as you notice a strange note scrawled on the outside of the envelope pleading "Don't take the job!" with a muddy paw print.
Inside the letter is a card directing you to join other young scientists in the KYNGDOM Chatterbox forums hosted and moderated by Cricket Media editors. Our mystery has now gone interactive!
Your mystery box arrives, full of objects inspired by the Power of Wing.
A gryphon graces the cover of an old book... but is it really a book? Open it to discover hidden tools to help in your exploration of KYNGDOM!
Secret codes are ready to be deciphered throughout your box, including a note wrapped around a crow's feather and along the edge of trading cards featuring fantastic beasts.
Hey, didn't the latest Wonderful Objects for Whimsical Adults box have flying lessons with fantastic beasts? And was the bird print decoration at the bottom of the "What if you could fly?" note actually this code?!
Inside your gryphon secret book box is a notebook straight from KYNGDOM. Use it to track your discoveries and puzzle out your clues. Somewhere in its pages are invisible notes only you can read with the help of the invisible ink pen and black light included in your delivery.
Use your pocket-size magnifying glass to read the tiny code wrapped around a crow's feather. The enclosed decoder should help you make sense of the urgent message.
Find more stories and clues to solve in select Cricket Media magazines (you can subscribe to them as part of our Kids' Box Bundle, too!) and in the Chatterbox.
New codes and adventures post weekly in the Chatterbox and there are always kids engaging with each other, adding to the story and creating their own characters.
Dr. Sheepshank is the sender of your mystery box and shares that your objects come from all over KYNGDOM. He wonders at what the beautiful bird coins are but leaves the mystery to you. What do you think they could buy... or do?
A TOP SECRET folder contains blank dossiers for you to use to track characters that you meet. Need more? Print them from Cricket Media's Chatterbox forums any time!
Why aren't all of the trading cards illustrated? You'll need a place to illustrate the fantastic beasts you meet. And what's this on the back? If it looks like pieces of a map, you may just have a puzzle to solve.
Unbox a story and make it your own!
A flyer for the Bog & Burrow Inn arrives weeks ahead of your mystery box... but it's far more than an announcement of live music and good grub.
Turn your flyer over and discover a hand-drawn labyrinth and mysterious scribbled message:
"Beneath the raucous venue of human laughter and grog lies a secret passage to where burrow reaches bog."
Below the labyrinth drawing is an encoded message waiting to be deciphered. Match the paw prints to those on the enclosed decoder to translate the code and discover the secret to the flowering seed-embedded key found in your envelope.
Hey, didn't the adult box have a flowering key? Could the labyrinth be connected to the spellbound garden? (hint: yes, according to the adult box ephemera, it lies below the garden!)
Your mystery box arrives, full of wonderful objects vital to exploring an underground labyrinth.
In his final letter to you from the land of KYNGDOM, Dr. Sheepshank recaps relevant details from Part 1 of our story. So you haven't missed a thing if you just joined us!
"I write to you in a time of crisis. Kyngdom's finest animals and humans have ventured down below the Labyrinth Lands in search of secrets. They've been in those caves for weeks now. I'm certain they need your help."
To aid in your journey, he has enclosed flags to mark your path, a lantern to light your way (including a compass on top), and a journal for specimen-tracking.
Closer inspection reveals hidden codes on the back of the notebook sleeve. And do these codes differ from the burlap-shrouded code sealed with a crown? Oh no! The B.I.G. (Brazen Inquiry Guild) has infiltrated our deliveries. You'll have to use their round decoder to learn more.
The Gribbshank Mining Co., serving the Labyrinth Lands since 1392, provides a smashing good time with geodes!
Our enclosed Parents' Guide and safety directions instruct you to put on your included safety goggles, drop your geodes in the bag, and tap with a hammer (and an adult) to reveal the crystals inside. What colors did you get?
Long-term adult subscribers may remember the Gribbshank family name from our "What if magic is real?" adult box as the family of fairy-catchers. Is this a family branch broken off?
Trading cards document creatures to be found in the Labyrinth Lands. Turn them over and piece together a map! Metal bug models challenge our older kid subscribers to hours of delicate and detail-oriented building.
What do the codes mean? Who are these characters and creatures? What do the ceramic painted coins do or buy?
We promise not to provide any definitive answers. Whatever you and your child imagine the answer to be is right.
What you imagine is also far better than anything we could ever tell you.
Wonderful Objects is about imagination. The objects are wonderful but they aren't the point.
Wonderful Objects for Kids is designed to take time. Subscribers share of noticing details weeks after receiving their deliveries. That's the point.
Unleash your child's imagination. Encourage them to take what they imagine and draw a picture, write a play, make their own codes, write a story, or shoot a video!
These wonderful objects are just the beginning.